Video game graphics

Results: 680



#Item
91Graphics hardware / Nvidia / Video cards / Video game hardware / RCUDA / CUDA / Graphics processing unit / Microsoft Direct3D / AccelerEyes / GPGPU / Computer hardware / Computing

rCUDA Frequently Asked Questions What is rCUDA? rCUDA (Remote CUDA) is a middleware that allows CUDA applications to use GPUs located in remote nodes without any modifications to original CUDA applications.

Add to Reading List

Source URL: www.rcuda.net

Language: English - Date: 2013-11-26 05:21:55
92Flag / Fetch / Graphics chips / Hudson Soft HuC6270 / Video game development / Sprite / Video game design

Border Main graphics Wide V-flag off

Add to Reading List

Source URL: www.linusakesson.net

Language: English - Date: 2013-03-25 10:46:22
93Graphics hardware / Video cards / Electronics / Nvidia / Video game hardware / RCUDA / CUDA / Graphics processing unit / OpenCL / GPGPU / Computer hardware / Computing

Microsoft PowerPoint - rCUDA_HPC-Council_European_2013_final [Modo de compatibilidad]

Add to Reading List

Source URL: www.rcuda.net

Language: English - Date: 2013-07-05 07:18:11
94Raster graphics editors / Sprite / Video game design / Video game development / Scratch / Graphics chips / Palette / Graphics Interchange Format / Paint / Computing / Computer graphics / Software

  Scratch Art 03 Inspired by the works of TurtleArt - an extension of Logo and the work done by Seymour Papert - we

Add to Reading List

Source URL: cdn.sparkfun.com

Language: English - Date: 2015-03-04 21:21:43
95Video game development / Bounding volume / Collision detection / Convex geometry / Theoretical computer science / Minimum bounding box / Convex polytope / R-tree / Algorithm / Geometry / Mathematics / 3D computer graphics

OBB-Tree: A Hierarchical Structure for Rapid Interference Detection TR96S. Gottschalk, M.C. Lin, D. Manocha

Add to Reading List

Source URL: www.cs.unc.edu

Language: English - Date: 2012-03-14 09:38:57
96Nvidia / Computing / Video cards / CUDA / Video game hardware / Graphics processing unit / Parallel computing / GPU cluster / AccelerEyes / GPGPU / Graphics hardware / Computer hardware

Practical GPU Programming Dominik Göddeke (TUDo) Robert Strzodka (MPII), Christian Sigg (NVIDIA) 38th SPEEDUP Workshop on High-Performance Computing

Add to Reading List

Source URL: www.speedup.ch

Language: English - Date: 2009-09-10 09:08:18
97Virtual reality / Video game development / 3D computer graphics / Graphics hardware / GPGPU / OpenGL / Rendering / Cg / PhysX / Software / Computer graphics / Computing

KLÁR, Gergely Los Angeles, California Software developer. Passionate about 3D graphics and special effects. Researcher of physically

Add to Reading List

Source URL: www.cs.ucla.edu

Language: English - Date: 2014-11-17 01:53:50
98Virtual reality / Video game development / OpenGL / GPGPU / Graphics processing unit / Windows API / Microsoft Direct3D / Direct2D / Cross-platform / Software / Computing / Application programming interfaces

Document number: Project: N4073 JTC1/SC22/WG21 Programming Language C++/SG13 - Graphics

Add to Reading List

Source URL: www.open-std.org

Language: English - Date: 2014-07-03 05:36:16
99Animation software / Blender / Portable software / Video game development / McDermott / Advice / Software / Graphics software / 3D graphics software

Industrial Design Oliver McDermott Blender Design Ltd. Auckland, NZ Member Since: 2012

Add to Reading List

Source URL: tabboards.com

Language: English
100Triangle geometry / Collision detection / Triangles / Ming C. Lin / Triangle / Bounding volume hierarchy / Collision / Bounding volume / Graph / Geometry / 3D computer graphics / Video game development

The Visual Computer manuscript No. (will be inserted by the editor) Min Tang · Sung-Eui Yoon · Dinesh Manocha Adjacency-based Culling for Continuous Collision

Add to Reading List

Source URL: gamma.cs.unc.edu

Language: English - Date: 2010-03-18 19:52:08
UPDATE